Cinch — Fusion Map

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Generated from the game's FUSION_TABLE at every build · 36 recipes
TIER 0 · STARTER
Lvl 0–20
TIER 1 · ANOINT AT 20
Lvl 20–40
TIER 2 · FUSIONS
Lvl 40–70
TIER 3
Lvl 70–115
TIER 4
Lvl 115–185
Warden
Frontline melee brawler, no special skill.
The starting class.
Healer
Heals nearby guards every few seconds.
Anoint a capped Warden.
Mage
Blasts enemies in a radius with an arcane burst.
Anoint a capped Warden.
Rogue
Fast striker; executes low-HP enemies.
Anoint a capped Warden.
Warrior
Charges the front line, then cleaves.
Anoint a capped Warden.
Ranger
Shoots the farthest enemy in range.
Anoint a capped Warden.
Frostweaver
Chills enemies in a slowing field.
Anoint a capped Warden.
Necromancer
Raises slain enemies as fighting ghosts.
Anoint a capped Warden.
Bard
Auras allies with haste and faster cooldowns.
Anoint a capped Warden.
Alchemist
Drops a damaging puddle underfoot.
Anoint a capped Warden.
Engineer
Deploys a turret that shoots enemies.
Anoint a capped Warden.
Pike & Shield
Tanky melee that blocks frontal damage.
Anoint a capped Warden.
Archmage
Amplified Mage burst — bigger blast, wider radius.
Mage ×2 → Archmage
Assassin
Amplified Rogue execute that chains kills.
Rogue ×2 → Assassin
Wraith
Rogue-style executes; victims rise as ghosts.
Rogue + Necromancer → Wraith
Warlord
Charge-cleave that plants a haste banner.
Warrior + Pike & Shield → Warlord
Oracle
Heals allies and grants a retaliating shield.
Healer ×2 → Oracle
Deadeye
Piercing shot that marks every enemy hit.
Ranger ×2 → Deadeye
Frostlord
Chill field that periodically freezes and shatters.
Frostweaver ×2 → Frostlord
Maestro
Damage-pulse aura that can echo nearby skills.
Bard ×2 → Maestro
Plaguewright
Amplified Alchemist puddle, hits harder over stacks.
Alchemist ×2 → Plaguewright
Artificer
Overclocks its turret to fire faster.
Engineer ×2 → Artificer
PaladinTERMINAL
Charge-cleave that detonates a small blast on hit.
Warrior + Healer → Paladin
ClericTERMINAL
Heal burst that also damages nearby enemies.
Healer + Mage → Cleric
Blademaster
Charge-cleave that executes already-weakened enemies outright.
Warrior + Rogue → Blademaster
DefilerTERMINAL
Puddle whose kills rise as ghosts.
Necromancer + Alchemist → Defiler
Bombardier
Turret that lobs puddle-spawning shells at range.
Alchemist + Engineer → Bombardier
Ballista
Single heavy turret firing a piercing bolt.
Engineer + Ranger → Ballista
Winterbow
Chilling shot that pierces frozen kills.
Ranger + Frostweaver → Winterbow
Requiem
Haste aura that also chills enemies inside it.
Frostweaver + Bard → Requiem
Chorister
Haste aura that heals allies and snaps enemies.
Bard + Healer → Chorister
Lich
Amplified Necromancer, doubled ghost-raise chance.
Necromancer ×2 → Lich
Barbarian
Periodic whirlwind AoE around itself.
Warrior ×2 → Barbarian
SpellbladeTERMINAL
Melee hits alternate fire splash and frost chill.
Warrior + Mage → Spellblade
Heavy Shield
High-HP tank that taunts nearby enemies.
Pike & Shield ×2 → Heavy Shield
Ward Weaver
Cloaks nearby guards that drop below 30% HP.
Mage + Pike & Shield → Ward Weaver
Chordmaster
Auras allies with bonus crit chance.
Bard + Rogue → Chordmaster
BloodbinderTERMINAL
Auras allies to heal from the damage they deal.
Healer + Necromancer → Bloodbinder
Voidcaller
Evolved arcane burst with gravity wells that pull enemies.
Archmage ×3 → Voidcaller
Warchanter
Whirlwind cleave that hastes allies caught in its war-chant.
Barbarian + Maestro + Chorister → Warchanter
Bonemender
Heals nearby allies and raises fallen foes as ghosts.
Oracle + Lich + Requiem → Bonemender
Ironsight
Piercing shot empowered by nearby melee-family allies.
Deadeye + Heavy Shield + Warlord → Ironsight
Cryocore
Chill field builds charge, venting a shatter blast at max stack.
Artificer + Frostlord + Winterbow → Cryocore
Demolitionist
Charges through crowds planting timed charges that chain-detonate; deploys a splash-mortar turret.
Blademaster + Bombardier + Plaguewright → Demolitionist
Deathbolt
Heavy piercing turret bolt whose kills rise as ghosts.
Ballista + Wraith + Assassin → Deathbolt
Shadow StalkerTERMINAL
Self-stealthed; stalks and backstabs the toughest nearby enemy.
Assassin + Ward Weaver + Chordmaster → Shadow Stalker
Grave Marshal
Musters the squad's kills into one periodic order: raises the fallen, hastes allies, and shields the retinue.
Warchanter + Bonemender + Deathbolt + Voidcaller → Grave Marshal
Frostbastion
Drops stationary chill anchors; enemies caught in 2+ overlapping pulses shatter instantly.
Ironsight + Cryocore + Demolitionist + Voidcaller → Frostbastion
×2 ×2 ×3 ×2 ×2 ×2 ×2 ×2 ×2 ×2 ×2 ×2